Parenting: The Game

June 27, 2007 9:47 am

Parenting: The Game is a fun, rewarding, and challenging game for three or more players. It keeps you guessing, it keeps you laughing, it’s so fun you’ll think it never ends!

What you’ll need

  • Two players are designated as parents
  • One player is designated as the child
  • A pacifier, some music, some diapers, a crib, a sling, a bottle/breast, and a car with carseat

How to Play

The “Child” player decides when a game begins and ends, and for how long it is played.

Each round starts with the “Child” selecting a “Want”, either at random or by choice, from the following list:

  • Diaper Change
  • Car ride
  • Walk Around the house
  • Carry ‘n’ Bounce
  • Pacifier
  • Hungry
  • Music
  • Conversation
  • Tired / Lay down
  • Nothing at all
  • Other “Wants” are available in expansion packs, or you can create your own!

When the “Child” player has selected his “Want”, reset the “Cry” counter to “0″ and begin the round.

The players designated as “Parents” now take turns guessing which of the “Wants” the “Child” player selected. If the “Parent” guesses incorrectly, increment the “Cry” counter by one. When the “Cry” counter reaches 3, the round ends and the players lose. A new round may not begin until the “Parent(s)” have successfully guessed the last “Want”, and the “Child” decides s/he is ready to begin again. This is the case even if the “Parent” players lose the round!

If a “Parent” successfully selects what the “Child” wants, the round ends and a new round begins.

Winning

When a pre-determined number of rounds (chosen by the “Child”) has been successfully won by the “Parent” players, the Parents will be rewarded with a reward selected, by the “Child” , from the following list:

  • Smile and/or laughter
  • Vomit
  • A nap for an undisclosed amount of time
  • Conversation (for more experienced “Child” players)
  • Nothing at all
  • Another round

Variations

Additional “Child” players may be added, to make a more challenging round. More experienced players may want to revise the “Wants” list to include alternate selections such as: “Toy”, “Cookie”, or “Reading”. The “Rewards” list may be similarly adjusted.

Fans of this game may also like the classic game Mastermind.

5 Responses to “Parenting: The Game”

Kelly (Zak's wife) wrote a comment on June 27, 2007

Mastermind couldn’t possibly be as fun.. Unless it too includes vomiting, perhaps. We could start up a game company. Do you think our “gotta catch em’ all” game is marketable?

Jean wrote a comment on June 28, 2007

And then the 14 and over edition, where the “Wants” list expands to include:

–Borrow the car
–Stay out past midnight
–Dating
–The all purpose “everyone else is doing it”

And Winning …
Oops. Forgot to include that in this version…

Aaron wrote a comment on June 28, 2007

@Kelly:
The “Gotta Catch ‘em All” game would only be marketable in certain areas where the supply of the diseases is high (college towns) or the people don’t care that winning is still really losing (big cities, third world countries, poverty-stricken neighborhoods, blue-bloods)

@Jean:
And don’t forget the 20+ edition, except instead of there being a “child”, it’s just all “parents”.

Jean wrote a comment on July 8, 2007

how about the midlife crisis edition….comes with a little teeny tiny model sports car

jmelissab wrote a comment on July 12, 2007

How about the academician “summer vacation” edition where the object of the academic player is to convince all the non-academic players that it’s not a vacation at all?

JMB

Care to comment?