From the Archives: Anatomy of a Time Walk (M:tG)

My “Day I Left Pennsylvania” led me to some archived website posts (before blogs were invented) I had written many years ago. I’m re-posting them now. Bear in mind that most of the content in this series is over 5 years old. I have left the content more or less intact. I have removed some links and added some others — but that’s it. Enjoy!

Note: This post involves some rather esoteric knowledge about the card game Magic: the Gathering. Caveat lector.


Time Walk (Beta)One of the most expensive cards, and part of the elite “Power Nine” restricted list, Time Walk is one of the more sought-after cards in the Vintage tournament environment. (At least by those who don’t already have it) [Ed. note: it currently fetches between 450 and 700 dollars, depending on condition]

But what does Time Walk really do? Taking an extra turn, at first, seems like a really big deal, but how often would this “extra turn” turn out to be simply a card draw, making it no better than a card that says: “Cycling (1U): when you cycle this card, untap all your permanents you control.” If there were ways to simulate some of the elements of a turn without investing 500.00 in this card, wouldn’t that be a good thing? To get to the root of this we have to analyze what a turn really consists of. Continue reading