Some of you may remember the game “Super Mario World” for the Super Nintendo, way back in the 1990′s. (If you don’t, and you own a Wii, you can download it for ~700 Wii points on the Wii Shopping channel! I recommend, it’s a fun game.
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Anyways — there are some people that have created custom levels for it, using their computers. One of the inevitable consequences was the creation of some levels that required absolutely no player interaction at all; The player is moved through the level using the game’s physics engine. While that may sound boring, it is quite entertaining to watch. Sort of like those old Rube Goldberg machines.
This video that I found today (on Boingboing, I think…) takes that automation to the next level. Not only does it do a PHENOMENAL amount of zero-player-interaction automation, but the creators have synchronized it with some fast-paced foreign electronic music. You have to see it to believe it.
It was a warm day, late summer, in the early evening. The sun was out, deep in the sky, and I had just finished packing. I had my plane ticket for Allentown (ABE) to Dayton (DAY), with return trip two weeks later, in a hip bag. I had a few sets of clothing, some CDs, a framed photo I had taken earlier that year, and a few random bits of paraphernalia; nothing particularly notable.